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Usability Bookshelf F - K

A B C D E   F G H I J K  L M N O P Q  R S T U V W X Y Z

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Faulkner, C. The Essence of Human-Computer Interaction. Prentice Hall, London, UK, 1998. ISBN: 0137519753  Amazon
This book has a succinct overview of HCI with self-tests, exercises, and key references at the end of each section. Topics covered in this book include:the user's physical characteristics, the user's mental characteristics, the interface, evaluation and testing, designing systems that people can use, and social implications and the future of HCI. - CW 11/99

Fennick, J. H. Studies Show: A Popular Guide to Understanding Scientific Studies. Prometheus Books: Amherst, New York, 1997. ISBN 1-57392-136-X.

Fernandes, T. Global Interface Design: A Guide to Designing International User Interfaces. AP Professional: Boston, MA, 1995.
Fernandes’ book is an excellent reference for GUI designers. His book has sections on visual design, international formats, cultural issues, symbols and taboos, and cultural aesthetics. This book has the best examples of good and bad international GUI designs that I’ve seen.

Fisk, Arthur, D. and Rogers, Wendy, A. (Eds.) Handbook of Human Factors and the Older Adult.  Academic Press San Diego, CA, 1997.  ISBN 0-12-257680-2.

Fleming, J. Web Navigation: Designing the User Experience. O'Reilly: Sebastopol, CA, 1998. ISBN 1-56592-351-0.
Web Navigation is a good primer on how to design an efficient and enjoyable Web site. Fleming focuses on user goals (education, entertainment, shopping, forming a virtual community) and how those goals should influence the design of Web sites. The book has many examples and a companion CD. CW Amazon

Fosythe, C., Grose, E., and Ratner, J. (Eds.) Human Factors and Web Development. Lawrence Earlbaum: Mahwah, NJ, 1998.
This book is divided into five sections. The first section deals with the implications of psychological theory for Web design. The second section looks at specific Web user populations, including children, disabled users, and students. Section three examines Web style guidelines and differences between Web and GUI style guidelines. Section four looks at research topics and the last section examines collaboration and visualization on the Web.

Fowler, S. GUI Design Handbook. McGraw-Hill: New York, NY, 1998.
The GUI Design Handbook is a superb compendium of design information about the objects used to design GUIs. This handbook contains an alphabetical list of GUI components (check box, combo box, command line, menu bar,…). For each component there are four sections:

  1. when to use the component,
  2. what design guidelines apply to the component,
  3. how to determine "micro-usability" of the component, and
  4. what other components may be used for a particular function.

There are two good appendices on how to design a good GUI and how to conduct some basic usability tests. This book is useful for anyone who does detailed GUI design or evaluation.

Fowler, S. L. and Stanwick, V. R. The GUI Style Guide. AP Professional: Boston, MA, 1995.
Fowler and Stanwick write about how to use widgets properly in the design of GUIs, how to write messages and online help, and how to deal with international issues, color, and graphics during design. Each chapter has a detailed list of references and resources for additional information.

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Galitz, W. O. User Interface Screen Design. QED: Boston, MA, 1993.
Galitz presents a detailed compendium of guidelines for the design of character and graphical user interfaces.

Galitz, W. O. It’s Time to Clean Your Windows: Designing GUIs That Work. Wiley-QED: New York, NY, 1994.

Galitz, W. O. The Essential Guide to User Interface Design. Wiley: New York, NY, 1997.
This book provides detailed design principles for creating aesthetic and usable GUIs. Galitz begins with an exposition on how user and task characteristics affect screen design, then goes into detail on general design principles, how to choose the right windowing architecture, menu design, choosing screen objects, color, feedback, and usability testing. Galitz provides many examples of good and bad design and explains the rationale behind his design principles clearly. This is a useful reference for anyone who is involved in the actual design or evaluation of screens.

Gardner-Bonneau, D., editor, Human Factors and Voice Interactive Systems Kluwer Academic Publishers, 1999. ISBN: 0792384679 Amazon

Garland, D. J., Wise, J. A., Hpokin, V. D, eds, Handbook of Aviation Human Factors. Lawrence Erlbaum Associates, Inc. ISBN 0-80580-1680-1

Garrand, T. Writing for Multimedia: Entertainment, Education, Training,
Advertising, and the World Wide Web
. Focal Press: Boston, MA, 1997. ISBN
0-240-80247-0.

Gause, D. C. and Weinberg, G. M. Exploring Requirements: Quality Before Design. Dorset House Publishing: New York, NY, 1989.
This book is a collection of ideas on how to gather requirements that meet the needs of customers and users. While not specific to usability requirements, many of the techniques would apply.

Gelertner, David. Machine Beauty: Elegance and the Heart of Technology, Basic Books, 1998

Gelertner, David. The Muse in the Machine: Computerizing the Poetry of Human Thought, The Free Press: New York, 1994
This book brings together computer science, cognitive psychology, philosophy and literary theory to look at how emotion could be introduced to the computer. Gelertner examines current writing on cognition and artificial intelligence to support his idea that it is the emotional element of thought that is the key to how thinking really works. Pursuing this idea, the author examines ancient literary text, religious traditions, children's writing and dreams in search of the source of intuition. He imagines a situation in which you "describe a complicated medical case to (a computer) and ask for the diagnosis. The computer might give you a serious, telling answer, but add, '…still, I'm not happy with that; it doesn't feel right.'" Gelertner's writing is dense -- The Muse in the Machine is 200 thought-provoking pages - but well worth the effort. (Whitney Quesenbery - July 1998)

Gershenfeld, N. When Things Start to Think. Henry Holt, New York, 1999. ISBN
0-8050-5874-5.

Gloor, P. Elements of Hypermedia Design: Techniques for Navigation & Visualization in Cyberspace. Birkhäuser: Boston, MA, 1997.
Gloor describes navigational concepts for getting around cyberspace, tools and methods for designing large information spaces, and notes on multimedia editing and publishing. The discussion of navigational concepts is useful, but the latter chapters on multimedia editing and hypermedia publishing are a little too techie to be useful for most readers.

Goldman, A., & MacDonald. S. The Group Depth Interview: Principles and Practice. Prentice-Hall, Englewood Cliffs, N. J. 1987

Greenbaum, T. The practical handbook and guide to focus group research Heath and Company, Lexington, MA, 1988

Greenbaum, T. L. The Handbook of Focus Group Research: Revised and Expanded Edition. Lexington Books: New York, NY, 1993.
Focus groups are useful for assessing user needs, attitudes, preferences, and suggestions. Greenbaum’s handbook provide a clear explanation of how to organize and moderate focus groups and interpret the data from participants. This book contains information on how to select good moderators and avoid common mistakes.

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Hackos, J. T. and Redish, J. C. User and Task Analysis for Interface Design. Wiley: New York, 1998. ISBN: 0-471-17831-4
Have you ever looked for a book that explains how to create the world's greatest user interface or write better documentation? Bookshelves overflow with books about designing user interfaces, usability testing, and writing documentation. It's difficult to choose the best book with so many choices on the market. Authors admit that task analysis is the first phase of any design process but bury the topic in the tomb of the book between pages 227 and 230. I wished for a book that thoroughly covers task analysis, and my prayers were answered.

JoAnn Hackos and Ginny Redish, renown for their work in technical communication and usability, have written an intriguing book on the study of users. They share their knowledge and experiences about users, how to work toward the interface design, and documentation. The book begins with an introduction to prepare you for understanding the context of users and task analysis. Usually, this is the beginning of the end for most books. Instead, the authors describe how to prepare for site visits, how to conduct site visits, and how to make the transition from analysis to design. Topics are thoroughly researched, candidly written, and appropriately illustrated.

I was attracted this book because of the high praises it received from members of TECHWR-L and a popular newsgroup dedicated to usability. Having read the book and put some of the instructions into practice, I assure you that the praises are justified. This is a one of a kind book that belongs in your library. (David Dick - Usability Interface October 1998)

Hackos, J. T. and Stevens, D. M. Standards for Online Communication: Publishing Information for The Internet/world Wide Web/Help Systems/ Corporate Intranets. Wiley: New York, NY,1997.
Hackos and Stevens have pulled together a set of critical guidelines for developing modern information systems. These guidelines are often overlooked as companies rush to get on the Web or establish corporate intranets. The book covers three main topics: analyzing information needs (something often neglected), designing online systems, and implementing designs. This book contains a CD-ROM with a Windows Help file that has the guidelines discussed in the paper version.

Harris, R. L. Information Graphics: A Comprehensive Illustrated Reference - Visual Tools for Analyzing, Managing, and Communicating. Management Graphics: Atlanta, GA, 1996.
This book is a veritable encyclopedia of information graphics - charts, maps, graphs, diagrams, and tables (over 4000 according to the book cover). Each entry describes the purpose of the information graphic and guidelines for drawing and using the graphic. If you want to know more about jittering, flow maps, stem and leaf charts, or patch graphs, buy the book.

Heckel, P. The Elements of Friendly Software Design. Sybex: Alameda, CA, 1991.
Heckel describes principles for designing "friendly" software and illustrates the principles with detailed case studies. This is an updated version of a book considered by some as a classic on user interface design.

Hall, Brandon, Web-Based Training Cookbook  John Wiley & Sons

Hayes, B. E. Measuring Customer Satisfaction: Survey Design, Use, and Statistical Analysis Methods. (Second Edition). American Society for Quality: Milwaukee, WI, 1998.
If you are developing a product satisfaction survey, this book is a useful reference. The book covers the development of dimensions of satisfaction, reliability and validity, questionnaire construction, sampling methods, and the analysis of satisfaction data. There are a number of examples of satisfaction questionnaires that are useful for developing your own questionnaire. (Chauncey Wilson, Usability Interface, January 1999)

Hazemi, R Hailes, S and Wilbur S (Eds) The Digital University: Reinventing the Academy.  Springer-Verlag, Berlin etc. 1988. ISBN 1-85233-033-1

Head, A. Design Wise: A Guide for Evaluating the Interface Design of   Information Resources. Cyberage Books: Medford, NJ, 1999. ISBN 0-910-96531-5 Amazon
Alison Head's Design Wise is a short (196 pages), but useful and entertaining primer for readers who have to purchase, evaluate, or design interactive media. Part 1 of this book is an introduction to user interface design and evaluation. Part 2 analyzes CD-ROMs, Web sites, and online commercial databases. Useful checklists and interviews by notables like Don Norman and Jakob Nielsen are sprinkled through this book. - CW-11/99

Helander, M. (Ed.) Handbook of Human-Computer Interaction. North-Holland: Amsterdam, 1988.
This is a compendium of papers on HCI topics from the late 1980s. Some papers are classics (e.g., the Whiteside, et al. paper on contextual methods and usability metrics and Gould's paper on designing usable systems). There is a very expensive hardcopy version of this book and a somewhat less expensive paperback version.

Helander, M. G., Landauer, T. K., and Prabhu, P. V. (Eds.) Handbook of Human-Computer Interaction Second Edition. North-Holland: Amsterdam, The Netherlands, 1997.
The Handbook of Human-Computer Interaction, Second Edition, is an update of the 1988 version listed in this bibliography. This massive compendium (1582) pages has nine sections:

  1. Issues, Theories, Models, and Methods in HCI
  2. Design and Development of Software Systems
  3. User Interface Design
  4. Evaluation of HCI
  5. Individual Differences and Training
  6. Multimedia, Video, and Voice
  7. Programming, Intelligent Interface Design, and Knowledge-Based systems
  8. Input Devices and Design of work Stations
  9. CSCW and Organization Issues in HCI

The Handbook provides a mixture of practical advice and research on each topic and extensive bibliographies at the end of each chapter. This book is an excellent resource, but costly at $390 for the hardback version.

Henderson, K., On Line and On Paper: Visual Representations, Visual Culture, and Computer Graphics in Design Engineering. MIT Press, 1999. ISBN: 0262082691

Henry, P. User-Centered Information Design for Improved Software Usability. Artech House Computer Science Library, 1998. ISBN: 0890069468 Amazon

Henry, S. L. Just Ask: Integrating Accessibility Throughout Design. Lulu: Madison, WI, 2007. ISBN: 978-1430319528. Online Version

Hix, D. and Hartson, H. R. Developing User Interfaces: Ensuring Usability Through Product & Process. Wiley: New York, NY, 1993.
Hix and Hartson's book provides excellent guidance on the entire user interface design process. The first part of the book focuses on standards and guidelines;the second part describes design, specification, and evaluation methods that designers can employ during the software development lifecycle.

Hoft, N. L. International Technical Communication: How to Export Information About High Technology. Wiley: New York, NY, 1995.
Hoft provides a comprehensive sourcebook on the issues associated with the design of international technical communications. She covers topics ranging from the management of internationalization groups to the criteria for selecting good translators.

Horn, Robert E. Mapping Hypertext: The Analysis, Organization, and Display of Knowledge for the Next Generation of On-Line Text and Graphics, The Lexington Institute: Lexington, MA 1989.
Mapping Hypertext is one of the early classics, written by the founder of Information Mapping. While many of the other early books now seem dated, and bound by the technology they described, this book remains a valuable overview of how information is organized. The issues this book raised almost ten years ago - content analysis, user task analysis, hypertext usability - are still being debated in information design today. (Whitney Quesenbery - July 1998)

Horrocks, Ian, Constructing the User Interface with State Charts, Addison-Wesley Pub Co. 1998; ISBN: 0201342782

Horton, W. Designing and Writing Online Documentation. Wiley: New York, NY, 1994.

Horton, W. The Icon Book: Visual Symbols for Computer Systems and Documentation. Wiley: New York, NY, 1994.
Everything you ever wanted to know about icon design. The Icon Book describes the process for designing icons, provides guidelines for icon design, and gives advice on how to design for international audiences. There is one version of the book that includes a disk with a set of 500 icons. Small companies that can’t afford graphic designers might find this set of icons useful as a starting point for design.

Horton, W. Illustrating Computer Documentation: The Art of Presenting Information Graphically on Paper and Online. Wiley: New York, NY, 1992.
Horton presents detailed guidelines on the appropriate use of graphics for computer documentation.

Horton, William Secrets of User-Seductive Documents (2nd Edition) STC Press, 1997

Howlett, V. Visual Interface Design for Windows. Wiley: New York, NY, 1996.
Virgina Howlett’s book provides an excellent grounding in a wide range of visual design principles. The book is lavishly illustrated and deals with the design of games, consumer products, and commercial products. This is a good companion to Mullet and Sano’ book Designing Visual Interfaces.

-I-J-

Jacobson, R. (Ed.) Information Design. The MIT Press: Cambridge, MA, 1999.
ISBN 0-262-10069-X Amazon

Jackson, R., MacDonald, L. and Freeman, K. Computer Generated Color: A Practical Guide to Presentation and Display. Wiley: New York, NY, 1994.

Jensen, B. Simplicity: The New Competitive Advantage in a World of More, Better, Faster . Perseus Books, 2000 ISBN: 073820210X Amazon

Johnson, J. GUI Bloopers: Don'ts and Do's for Software Developers and Web Designers. Morgan Kaufmann: San Francisco, CA, 2000. ISBN 1-55860-582-7 Amazon
The books is an excellent compendium of the common GUI mistakes. Categories of mistakes include: GUI component bloopers, Layout and appearance bloopers, Textual bloopers, Interaction bloopers, Web bloopers, Responsiveness bloopers (CW)

Johnson, J. Web bloopers 60 common web design mistakes, and how to avoid them.  Morgan Kaufmann, San Francisco, CA, 2003

Johnson, S. Interface Culture: How New Technology Transforms the Way We Create and Communicate. HarperEdge: New York, NY, 1997.
Steven Johnson’s book discusses how art, engineering, and culture are intertwined in the design of user interfaces. This book, full of historical references to biblical mnemonics, Memex, bad predictions by famous computer scientists, Shakespeare, and Guttenberg, describes how interfaces have influenced our culture and communication patterns. Sprinkled throughout the chapters are discussions of consistency in UI design, the limitations of hierarchical file systems, the dangers of ceding controls of tasks to agents, and the knitting together of disparate chunks of information through frames.

Jordan, P., An Introduction to Usability Taylor & Francis, 1999. ISBN: 0748407626 Amazon

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Karat, J. (Ed.) Taking Software Design Seriously: Practical Techniques for Human-Computer Interaction Design. Academic Press: Boston, MA, 1991.

Keates, S. Langdon, P. Clarkson, P. J., & Robinson, P. (Eds.). Universal access and assistive technology Proceedings of the Cambridge workshop on UA and AT '02. UK Springer, London, 2002

\King, T. W. Assistive Technology: Essential Human Factors. Allyn & Bacon: Needham Heights, MA 1998. ISBN 0205273262 Amazon
King's book is a good survey of the human factors issues of assistive technology. His book covers principles that apply to assistive technology, switches and controls, and monitor screens. The last section of the book discusses why some assistive technologies fail. The book discusses issues that many HCI books don't. For example, the book covers assistive products that failed because they were not aesthetic or durable enough. - CW 11/99

Klein, G. Sources of Power: How People Make Decisions. The MIT Press: Cambridge, MA 1998. ISBN: 0262611465 Amazon
Gary Klein has received a lot of press in publications like The Wall Street Journal, The New York Times, and Science News for his work on understanding how experts make decisions under difficult conditions. His methodology is based on naturalistic observation and a detailed analysis of critical incidents. Klein's work indicates that experts under duress do not use rational decision-making techniques. The book underscores the power of stories in understanding decision-making. Each chapter ends with a list of key points. This is a highly recommended book. - CW 12/98

Krug, S. Don't Make Me Think: Common Sense Approach to Web Usability. Que, 2000.  ISBN: 0789723107 (Review in Usability Interface)

Krueger, Richard. Focus Groups: A Practical Guide for Applied Research,  Sage Publications, 1988

Kukulska-Hulme, Agnes, Language and Communication: Essential Concepts for User Interface and Documentation Design Oxford Univ Press; ISBN: 0195108388 Amazon
The book focuses on computer users as language learners and pulls in research from linguistics, usability, learning, and cognitive psychology. The book has some provocative examples of how technical writers, corporations like MIcrosoft, and software engineers follow or promote language guidelines that are unnatural and confusing to users. There are intriguing discussions of often-discussed topics like how to use "click" in technical documentation, how menus and user guides often switch terms for the same thing ("document" and "file" for example). This is a fascinating book with a different slant on the use of text in user interfaces and documentation. - CW 4/99

Kuniavsky, M. Observing the user experience: A practitioner's guide to user research. Morgan Kaufmann, San Francisco, CA, 2003

Kyng, M. and Mathiassen, L. (Eds.) Computers and Design in Context. MIT Press: Cambridge, MA, 1997.

 
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