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Usability and User Experience Resources |
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| Usability Bookshelf F - K |
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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Faulkner, C. The Essence of Human-Computer Interaction. Prentice Hall,
London, UK, 1998. ISBN: 0137519753 Amazon
This book has a succinct overview of HCI with self-tests, exercises, and key
references at the end of each section. Topics covered in this book include:the user's
physical characteristics, the user's mental characteristics, the interface, evaluation and
testing, designing systems that people can use, and social implications and the future of
HCI. - CW 11/99
Fennick, J. H. Studies Show: A Popular Guide to Understanding Scientific
Studies. Prometheus Books: Amherst, New York, 1997. ISBN 1-57392-136-X.
Fernandes, T. Global Interface Design: A Guide to Designing International User
Interfaces. AP Professional: Boston, MA, 1995.
Fernandes book is an excellent reference for GUI designers. His book has
sections on visual design, international formats, cultural issues, symbols and taboos, and
cultural aesthetics. This book has the best examples of good and bad international GUI
designs that Ive seen.
Fisk, Arthur, D. and Rogers, Wendy, A. (Eds.) Handbook of Human Factors and the
Older Adult. Academic Press San Diego, CA, 1997. ISBN 0-12-257680-2.
Fleming, J. Web Navigation: Designing the User Experience. O'Reilly:
Sebastopol, CA, 1998. ISBN 1-56592-351-0.
Web Navigation is a good primer on how to design an efficient and
enjoyable Web site. Fleming focuses on user goals (education, entertainment, shopping,
forming a virtual community) and how those goals should influence the design of Web sites.
The book has many examples and a companion CD. CW Amazon
Fosythe, C., Grose, E., and Ratner, J. (Eds.) Human Factors and Web Development. Lawrence
Earlbaum: Mahwah, NJ, 1998.
This book is divided into five sections. The first section deals with the
implications of psychological theory for Web design. The second section looks at specific
Web user populations, including children, disabled users, and students. Section three
examines Web style guidelines and differences between Web and GUI style guidelines.
Section four looks at research topics and the last section examines collaboration and
visualization on the Web.
Fowler, S. GUI Design Handbook. McGraw-Hill: New York, NY, 1998.
The GUI Design Handbook is a superb compendium of design information about the
objects used to design GUIs. This handbook contains an alphabetical list of GUI components
(check box, combo box, command line, menu bar,
). For each component there are four
sections:
- when to use the component,
- what design guidelines apply to the component,
- how to determine "micro-usability" of the component, and
- what other components may be used for a particular function.
There are two good appendices on how to design a good GUI and how to conduct
some basic usability tests. This book is useful for anyone who does detailed GUI design or
evaluation.
Fowler, S. L. and Stanwick, V. R. The GUI Style Guide. AP Professional: Boston,
MA, 1995.
Fowler and Stanwick write about how to use widgets properly in the design of GUIs,
how to write messages and online help, and how to deal with international issues, color,
and graphics during design. Each chapter has a detailed list of references and resources
for additional information.
-G-
Galitz, W. O. User Interface Screen Design. QED: Boston, MA, 1993.
Galitz presents a detailed compendium of guidelines for the design of character and
graphical user interfaces.
Galitz, W. O. Its Time to Clean Your Windows: Designing GUIs That Work. Wiley-QED:
New York, NY, 1994.
Galitz, W. O. The Essential Guide to User Interface Design. Wiley: New York, NY,
1997.
This book provides detailed design principles for creating aesthetic and usable
GUIs. Galitz begins with an exposition on how user and task characteristics affect screen
design, then goes into detail on general design principles, how to choose the right
windowing architecture, menu design, choosing screen objects, color, feedback, and
usability testing. Galitz provides many examples of good and bad design and explains the
rationale behind his design principles clearly. This is a useful reference for anyone who
is involved in the actual design or evaluation of screens.
Gardner-Bonneau, D., editor, Human Factors and Voice Interactive Systems
Kluwer Academic Publishers, 1999. ISBN: 0792384679 Amazon
Garland, D. J., Wise, J. A., Hpokin, V. D, eds, Handbook of Aviation Human
Factors. Lawrence Erlbaum Associates, Inc. ISBN 0-80580-1680-1
Garrand, T. Writing for Multimedia: Entertainment, Education, Training,
Advertising, and the World Wide Web. Focal Press: Boston, MA, 1997. ISBN
0-240-80247-0.
Gause, D. C. and Weinberg, G. M. Exploring Requirements: Quality Before Design. Dorset
House Publishing: New York, NY, 1989.
This book is a collection of ideas on how to gather requirements that meet the
needs of customers and users. While not specific to usability requirements, many of the
techniques would apply.
Gelertner, David. Machine Beauty: Elegance and the Heart of Technology,
Basic Books, 1998
Gelertner, David. The Muse in the Machine: Computerizing the Poetry of Human
Thought, The Free Press: New York, 1994
This book brings together computer science, cognitive psychology, philosophy and
literary theory to look at how emotion could be introduced to the computer. Gelertner
examines current writing on cognition and artificial intelligence to support his idea that
it is the emotional element of thought that is the key to how thinking really works.
Pursuing this idea, the author examines ancient literary text, religious traditions,
children's writing and dreams in search of the source of intuition. He imagines a
situation in which you "describe a complicated medical case to (a computer) and ask
for the diagnosis. The computer might give you a serious, telling answer, but add,
'
still, I'm not happy with that; it doesn't feel right.'" Gelertner's writing
is dense -- The Muse in the Machine is 200 thought-provoking pages - but well worth the
effort. (Whitney Quesenbery - July 1998)
Gershenfeld, N. When Things Start to Think. Henry Holt, New York,
1999. ISBN
0-8050-5874-5.
Gloor, P. Elements of Hypermedia Design: Techniques for Navigation &
Visualization in Cyberspace. Birkhäuser: Boston, MA, 1997.
Gloor describes navigational concepts for getting around cyberspace, tools and
methods for designing large information spaces, and notes on multimedia editing and
publishing. The discussion of navigational concepts is useful, but the latter chapters on
multimedia editing and hypermedia publishing are a little too techie to be useful for most
readers.
Goldman, A., & MacDonald. S. The Group Depth Interview: Principles and
Practice. Prentice-Hall, Englewood Cliffs, N. J. 1987
Greenbaum, T. The practical handbook and guide to focus group research
Heath and Company, Lexington, MA, 1988
Greenbaum, T. L. The Handbook of Focus Group Research: Revised and Expanded Edition.
Lexington Books: New York, NY, 1993.
Focus groups are useful for assessing user needs, attitudes, preferences, and
suggestions. Greenbaums handbook provide a clear explanation of how to organize and
moderate focus groups and interpret the data from participants. This book contains
information on how to select good moderators and avoid common mistakes.
-H-
Hackos, J. T. and Redish, J. C. User and Task Analysis for Interface Design.
Wiley: New York, 1998. ISBN: 0-471-17831-4
Have you ever looked for a book that explains how to create the world's greatest
user interface or write better documentation? Bookshelves overflow with books about
designing user interfaces, usability testing, and writing documentation. It's difficult to
choose the best book with so many choices on the market. Authors admit that task analysis
is the first phase of any design process but bury the topic in the tomb of the book
between pages 227 and 230. I wished for a book that thoroughly covers task analysis, and
my prayers were answered.
JoAnn Hackos and Ginny Redish, renown for their work in technical communication
and usability, have written an intriguing book on the study of users. They share their
knowledge and experiences about users, how to work toward the interface design, and
documentation. The book begins with an introduction to prepare you for understanding the
context of users and task analysis. Usually, this is the beginning of the end for most
books. Instead, the authors describe how to prepare for site visits, how to conduct site
visits, and how to make the transition from analysis to design. Topics are thoroughly
researched, candidly written, and appropriately illustrated.
I was attracted this book because of the high praises it received from members
of TECHWR-L and a popular newsgroup dedicated to usability. Having read the book and put
some of the instructions into practice, I assure you that the praises are justified. This
is a one of a kind book that belongs in your library. (David Dick - Usability
Interface October 1998)
Hackos, J. T. and Stevens, D. M. Standards for Online Communication: Publishing
Information for The Internet/world Wide Web/Help Systems/ Corporate Intranets. Wiley:
New York, NY,1997.
Hackos and Stevens have pulled together a set of critical guidelines for developing
modern information systems. These guidelines are often overlooked as companies rush to get
on the Web or establish corporate intranets. The book covers three main topics: analyzing
information needs (something often neglected), designing online systems, and implementing
designs. This book contains a CD-ROM with a Windows Help file that has the guidelines
discussed in the paper version.
Harris, R. L. Information Graphics: A Comprehensive Illustrated
Reference - Visual Tools for Analyzing, Managing, and Communicating. Management
Graphics: Atlanta, GA, 1996.
This book is a veritable encyclopedia of information graphics - charts, maps,
graphs, diagrams, and tables (over 4000 according to the book cover). Each entry describes
the purpose of the information graphic and guidelines for drawing and using the graphic.
If you want to know more about jittering, flow maps, stem and leaf charts, or patch
graphs, buy the book.
Heckel, P. The Elements of Friendly Software Design. Sybex: Alameda, CA, 1991.
Heckel describes principles for designing "friendly" software and
illustrates the principles with detailed case studies. This is an updated version of a
book considered by some as a classic on user interface design.
Hall, Brandon, Web-Based Training Cookbook John Wiley & Sons
Hayes, B. E. Measuring Customer Satisfaction: Survey Design, Use, and
Statistical Analysis Methods. (Second Edition). American Society for Quality:
Milwaukee, WI, 1998.
If you are developing a product satisfaction survey, this book is a useful
reference. The book covers the development of dimensions of satisfaction, reliability and
validity, questionnaire construction, sampling methods, and the analysis of satisfaction
data. There are a number of examples of satisfaction questionnaires that are useful for
developing your own questionnaire. (Chauncey Wilson, Usability Interface, January
1999)
Hazemi, R Hailes, S and Wilbur S (Eds) The Digital University: Reinventing the
Academy. Springer-Verlag, Berlin etc. 1988. ISBN 1-85233-033-1
Head, A. Design Wise: A Guide for Evaluating the Interface Design of
Information Resources. Cyberage Books: Medford, NJ, 1999. ISBN 0-910-96531-5 Amazon
Alison Head's Design Wise is a short (196 pages), but useful and entertaining
primer for readers who have to purchase, evaluate, or design interactive media. Part 1 of
this book is an introduction to user interface design and evaluation. Part 2 analyzes
CD-ROMs, Web sites, and online commercial databases. Useful checklists and interviews by
notables like Don Norman and Jakob Nielsen are sprinkled through this book. - CW-11/99
Helander, M. (Ed.) Handbook of Human-Computer Interaction. North-Holland:
Amsterdam, 1988.
This is a compendium of papers on HCI topics from the late 1980s. Some papers are classics
(e.g., the Whiteside, et al. paper on contextual methods and usability metrics and Gould's
paper on designing usable systems). There is a very expensive hardcopy version of this
book and a somewhat less expensive paperback version.
Helander, M. G., Landauer, T. K., and Prabhu, P. V. (Eds.) Handbook of
Human-Computer Interaction Second Edition. North-Holland: Amsterdam, The Netherlands,
1997.
The Handbook of Human-Computer Interaction, Second Edition, is an update of the
1988 version listed in this bibliography. This massive compendium (1582) pages has nine
sections:
- Issues, Theories, Models, and Methods in HCI
- Design and Development of Software Systems
- User Interface Design
- Evaluation of HCI
- Individual Differences and Training
- Multimedia, Video, and Voice
- Programming, Intelligent Interface Design, and Knowledge-Based systems
- Input Devices and Design of work Stations
- CSCW and Organization Issues in HCI
The Handbook provides a mixture of practical advice and research on each topic
and extensive bibliographies at the end of each chapter. This book is an excellent
resource, but costly at $390 for the hardback version.
Henderson, K., On Line and On Paper: Visual Representations, Visual Culture,
and Computer Graphics in Design Engineering. MIT Press, 1999. ISBN: 0262082691
Henry, P. User-Centered Information Design for Improved Software Usability.
Artech House Computer Science Library, 1998. ISBN: 0890069468 Amazon
Henry, S. L. Just Ask: Integrating Accessibility Throughout Design. Lulu: Madison, WI, 2007. ISBN: 978-1430319528. Online Version
Hix, D. and Hartson, H. R. Developing User Interfaces: Ensuring Usability Through
Product & Process. Wiley: New York, NY, 1993.
Hix and Hartson's book provides excellent guidance on the entire user interface
design process. The first part of the book focuses on standards and guidelines;the second
part describes design, specification, and evaluation methods that designers can employ
during the software development lifecycle.
Hoft, N. L. International Technical Communication: How to Export Information About
High Technology. Wiley: New York, NY, 1995.
Hoft provides a comprehensive sourcebook on the issues associated with the design
of international technical communications. She covers topics ranging from the management
of internationalization groups to the criteria for selecting good translators.
Horn, Robert E. Mapping Hypertext: The Analysis, Organization, and Display of
Knowledge for the Next Generation of On-Line Text and Graphics, The Lexington
Institute: Lexington, MA 1989.
Mapping Hypertext is one of the early classics, written by the founder of
Information Mapping. While many of the other early books now seem dated, and bound by the
technology they described, this book remains a valuable overview of how information is
organized. The issues this book raised almost ten years ago - content analysis, user task
analysis, hypertext usability - are still being debated in information design today.
(Whitney Quesenbery - July 1998)
Horrocks, Ian, Constructing the User Interface with State Charts,
Addison-Wesley Pub Co. 1998; ISBN: 0201342782
Horton, W. Designing and Writing Online Documentation. Wiley: New York, NY,
1994.
Horton, W. The Icon Book: Visual Symbols for Computer Systems and Documentation. Wiley:
New York, NY, 1994.
Everything you ever wanted to know about icon design. The Icon Book describes
the process for designing icons, provides guidelines for icon design, and gives advice on
how to design for international audiences. There is one version of the book that includes
a disk with a set of 500 icons. Small companies that cant afford graphic designers
might find this set of icons useful as a starting point for design.
Horton, W. Illustrating Computer Documentation: The Art of Presenting Information
Graphically on Paper and Online. Wiley: New York, NY, 1992.
Horton presents detailed guidelines on the appropriate use of graphics for computer
documentation.
Horton, William Secrets of User-Seductive Documents (2nd Edition) STC
Press, 1997
Howlett, V. Visual Interface Design for Windows. Wiley: New York, NY, 1996.
Virgina Howletts book provides an excellent grounding in a wide range of
visual design principles. The book is lavishly illustrated and deals with the design of
games, consumer products, and commercial products. This is a good companion to Mullet and
Sano book Designing Visual Interfaces.
-I-J-
Jacobson, R. (Ed.) Information Design. The MIT Press: Cambridge, MA,
1999.
ISBN 0-262-10069-X Amazon
Jackson, R., MacDonald, L. and Freeman, K. Computer Generated Color: A Practical
Guide to Presentation and Display. Wiley: New York, NY, 1994.
Jensen, B. Simplicity: The New Competitive Advantage in a World of
More, Better, Faster . Perseus Books, 2000 ISBN: 073820210X Amazon
Johnson, J. GUI Bloopers: Don'ts and Do's for Software Developers and Web
Designers. Morgan Kaufmann: San Francisco, CA, 2000. ISBN 1-55860-582-7 Amazon
The books is an excellent compendium of the common GUI mistakes. Categories of mistakes
include: GUI component bloopers, Layout and appearance bloopers, Textual bloopers,
Interaction bloopers, Web bloopers, Responsiveness bloopers (CW)
Johnson, J. Web bloopers 60 common web design mistakes, and how to
avoid them. Morgan Kaufmann, San Francisco, CA, 2003
Johnson, S. Interface Culture: How New Technology Transforms the Way We Create and
Communicate. HarperEdge: New York, NY, 1997.
Steven Johnsons book discusses how art, engineering, and culture are
intertwined in the design of user interfaces. This book, full of historical references to
biblical mnemonics, Memex, bad predictions by famous computer scientists, Shakespeare, and
Guttenberg, describes how interfaces have influenced our culture and communication
patterns. Sprinkled throughout the chapters are discussions of consistency in UI design,
the limitations of hierarchical file systems, the dangers of ceding controls of tasks to
agents, and the knitting together of disparate chunks of information through frames.
Jordan, P., An Introduction to Usability Taylor &
Francis, 1999. ISBN: 0748407626 Amazon
-K-
Karat, J. (Ed.) Taking Software Design Seriously: Practical Techniques for
Human-Computer Interaction Design. Academic Press: Boston, MA, 1991.
Keates, S. Langdon, P. Clarkson, P. J., & Robinson, P. (Eds.). Universal
access and assistive technology Proceedings of the Cambridge workshop on UA
and AT '02. UK Springer, London, 2002
\King, T. W. Assistive Technology: Essential Human Factors. Allyn &
Bacon: Needham Heights, MA 1998. ISBN 0205273262 Amazon
King's book is a good survey of the human factors issues of assistive technology. His book
covers principles that apply to assistive technology, switches and controls, and monitor
screens. The last section of the book discusses why some assistive technologies fail. The
book discusses issues that many HCI books don't. For example, the book covers assistive
products that failed because they were not aesthetic or durable enough. - CW 11/99
Klein, G. Sources of Power: How People Make Decisions.
The MIT Press: Cambridge, MA 1998. ISBN: 0262611465 Amazon
Gary Klein has received a lot of press in publications like The Wall Street Journal, The
New York Times, and Science News for his work on understanding how experts make decisions
under difficult conditions. His methodology is based on naturalistic observation and a
detailed analysis of critical incidents. Klein's work indicates that experts under duress
do not use rational decision-making techniques. The book underscores the power of stories
in understanding decision-making. Each chapter ends with a list of key points. This is a
highly recommended book. - CW 12/98
Krug, S. Don't Make Me Think: Common Sense Approach to Web Usability.
Que, 2000. ISBN: 0789723107 (Review
in Usability Interface)
Krueger, Richard. Focus Groups: A Practical Guide for Applied Research,
Sage Publications, 1988
Kukulska-Hulme, Agnes, Language and Communication: Essential Concepts for User
Interface and Documentation Design Oxford Univ Press; ISBN: 0195108388 Amazon
The book focuses on computer users as language learners and pulls in research from
linguistics, usability, learning, and cognitive psychology. The book has some provocative
examples of how technical writers, corporations like MIcrosoft, and software engineers
follow or promote language guidelines that are unnatural and confusing to users. There are
intriguing discussions of often-discussed topics like how to use "click" in
technical documentation, how menus and user guides often switch terms for the same thing
("document" and "file" for example). This is a fascinating book with a
different slant on the use of text in user interfaces and documentation. - CW 4/99
Kuniavsky, M. Observing the user experience: A practitioner's guide
to user research. Morgan Kaufmann, San Francisco, CA, 2003
Kyng, M. and Mathiassen, L. (Eds.) Computers and Design in Context. MIT Press:
Cambridge, MA, 1997.
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