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N E I L P E R L I N |
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Ten years ago, most online help appeared as white ASCII text on a black screen and WinHelp and context-sensitivity were cutting edge technologies. Today, of course, it’s hard to tell what’s cutting edge from one day to the next. But one thing that’s as common today as it was ten years ago is the complaint that PCs are too hard to use. That complaint is at the heart of one of the most interesting areas of interface design – the search for a friendlier, or "social" interface. Microsoft’s Bob was the first attempt at a social interface and a resounding failure. Mentioning "Bob" in a speech is a sure-fire laugh-getter. Clippy, the animated paper clip interface to the help in Microsoft Office 97 applications, was the second attempt. And, while Clippy and its brethren – Einstein, the Genie, et al – are loathed by experienced users, new users like them, even referring to Clippy as "he." But whether you love or hate Clippy, the important thing to remember is that it’s simply the interface to underlying natural language recognition and search technologies. As those technologies improve, it’s reasonable to expect that the interface will improve as well, and what better interface than a person? Like an always-open line to tech support… There aren’t enough people to serve as help interfaces, but what about the next best thing – virtual people? It may be years before virtual people actually provide the interface for advanced help systems, but a brief look at some of today’s technologies suggest what’s possible. |
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| Some technologies of virtual people |
Many virtual people are really virtual bodies. For example:
But a real virtual human interface needs a face, and there are many attempts at creating one. For example, Big Science Corp. in Dallas, TX (www.bigscience.com) offers the Klone (TM) that uses a real human face with different expressions tied to different responses. See Figure 1.
Figure 1 – Meet a Klone
Figure 2 – After telling it I have a cold (change "health" to "hardware" to imagine a tech. support Klone)
Figure 7 – Moubaraki’s example of full-face animation Within a few years, these technologies should be merging into one unified virtual person that can run on PCs with commercially realistic processing and memory requirements. The result might be help systems represented by a virtual face that pops up in a corner of the screen and talks users through some task. The development of these virtual people is likely to be the job of the programmer but, hopefully, it will be the job of the technical communicator to design and create the virtual human’s lines – to give it a virtual life. |
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Neil Perlin has twenty-one years experience in technical writing, with fifteen in training, consulting, and development for various types of online documentation including WinHelp, HTML Help, and some now known only in legend. Neil writes about online documentation and is a popular speaker before the STC and other professional groups. Neil provides training, consulting, and development for online documentation through Hyper/Word Services of Tewksbury, MA. You can reach him at nperlin@concentric.net or www.hyperword.com. Copyright © 2000 Neil Perlin submitted to the STC for use in Hyperviews:Online. |
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| Winter
2000 Volume 3, # 1 |
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